They also have a tendency to block doorways when attacking in tight spaces, limiting the maneuverability of your other minions. Mages are physically weaker than ordinary Skeletons and are vulnerable when caught alone. However, Skeletal Mages also have disadvantages. In addition, Mages that use cold attacks can slow enemies and Poison Mages can prevent monsters from healing themselves. Skeleton Mages can also damage monsters who are Immune to Physical, such as Ghosts on Hell difficulty, which your regular Skeletons may struggle with. Use these skills wisely, however, as your regular Skeletons can be severely impeded by such obstacles. They also attack from afar, allowing a Necromancer to make novel use of Bone Walls and Bone Prisons to lend his Mages free shots against melee enemies. They serve well as a ranged minion when paired up with regular Skeletons and Golems, who usually take the most damage, considering they are melee based. Skeletal Mages have high resistance to elemental attacks, especially to those whose element they use themselves.Īlthough they deal much less damage than regular Skeletons and grow in power much slower, Skeletal Mages can still reach decent damage with the aid of Lower Resist (or Conviction granted by Template:Rrw). However, you can repeatedly raise Skeletal Mages until you get the type of Mage that you want. Each Mage uses only one type of elemental attack, which you cannot decide when using this skill. Skeletal Mages cast elemental bolts of fire, cold, lightning and poison in combat. Thus occupied, monsters may struggle to reach the Necromancer, further protecting him. In any case, a Necromancer can summon Skeletal Mages to distract monsters with additional targets. Although the damage they deal is limited, especially at higher difficulty levels, they can have special advantages over regular melee Skeletons. Skeletal Mages are ranged attackers that can be very useful to a skilled Necromancer. Like Raise Skeleton, Raise Skeletal Mage creates a loyal minion from a corpse. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations.
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